![]() I don't know if this is because they're not patching the game as much? Maybe they're allowing it to happen as a lame attempt to get people to move to MWII. Though it does seem like the cheating is getting worse. If someone is sniping, you can take them out with a number of different weapons. There are no doors to give them the extra sound warning that you're coming after them. If someone is camping, you are going to know where they are and be able to take them out. Unlike many of the other COD titles, camping isn't as rewarding for the less skilled. Like, their reasoning for unsuppressed gunfire not showing on the minimap was to not punish players for firing weapons, which is.an idea.but by having suppressed guns disable Ghost briefly is arguably more punishing, and given that they apparently haven't fixed that, I'm convinced it was deliberate.The game is balanced well between the maps and weapons. Like firing a suppressed gun and having it temporary disable Ghost, making you show up on sweeps for about 3 seconds. There are also some really contradictory decisions. There are good things about MW22 to be sure, but for me the bad just so heavily outweigh the good I have no interest in it unless they do the unthinkable and do a bigger overhaul than Sledgehammer did for CoD WW2. ![]() Why fix what wasn't broken?), and they just doubled down on too many design choices I don't like.Ī new perk system that just reinvents the wheel just because Maps were okay, spawns were ass, perk system was ass, the UI was terrible (Seriously, MW19 at least had a good user interface. ![]() Tried MWII during the beta and a free weekend. Yeah I'll just play other games if they make the experience bad for me.
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